

More players = less base skill gains = more cooperation needed, or you can Rambo it in single player if you don't mind being afk a lot since there is no time acceleration or gapped simulated estimations, meaning you must keep the game running to advance time. So your focus here is to maximize skill gain to work your way up the tech tree as quickly as possible. You can improve these skill gain numbers by eating higher quality food (for your caloric skill gain) and furnishing your house with various amenities and creature comforts (for the housing skill gain), plus a multiplier for each of those by keeping your diet (fat, protein, vitamins, carbs), and five room types (kitchen, bathroom etc) balanced. Skills are broken down into categories such as Tailoring, Engineering, Masonry, Farming etc. You are allotted a number of skill points that you will gain over a 24-hour period which start out at different rates depending on single player (high gain) or multiplayer server settings (lower or varies). Which you can survive but nearly everything on the surface gets wiped out. The main goal is to destroy a meteor before thirty real time days pass-and it smashes into your planet-without damaging your ecosystem beyond repair in the process. No starvation/death, but you cannot perform strenuous tasks on an empty stomach. The Long Dark's limited resources and management of them.

I'll try not to factor that in since it doesn't irk some people. If you're an American taxpayer then you've already paid a little for this game in advance since they have-or will be cashing in on-an educational grant of some sort from Uncle Sam. It's been in development for two years and recently launched on Steam.Īfter nearly 200 hours (160 of it just letting the game run to accumulate skill points) I think I can help you get a clear picture of what this game has to offer in its current state as of Beta 1.7, and I will edit this as the game develops or the price-currently $30-changes.Īs of this point in time I'm on the fence for an overall positive review so I'll call this one a "maybe."įUN FACT. Does it Byte? Post I Eco - A Global Survival Gameįor my inaugural post, I'm going to review Eco, which is a newish global survival game from Strange Loop Games and lead developer, John Krajewski.
